Initialize engine version: 4.5.4f1 (e036f44c54c9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdx32.dll 8.15.10.2104]
    Renderer: Intel(R) HD Graphics
    Vendor:   Intel
    VRAM:     813 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 INTZ=0 RAWZ=0 NULL=0 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: H:\Workspace\Unity3D\GDO Agent - Invasion - win\bin_win\Agent GDO - Invasion_Data\Managed\UnityEngine.dll (this message is harmless)
Loading H:\Workspace\Unity3D\GDO Agent - Invasion - win\bin_win\Agent GDO - Invasion_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: H:\Workspace\Unity3D\GDO Agent - Invasion - win\bin_win\Agent GDO - Invasion_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading H:\Workspace\Unity3D\GDO Agent - Invasion - win\bin_win\Agent GDO - Invasion_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: H:\Workspace\Unity3D\GDO Agent - Invasion - win\bin_win\Agent GDO - Invasion_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading H:\Workspace\Unity3D\GDO Agent - Invasion - win\bin_win\Agent GDO - Invasion_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: H:\Workspace\Unity3D\GDO Agent - Invasion - win\bin_win\Agent GDO - Invasion_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading H:\Workspace\Unity3D\GDO Agent - Invasion - win\bin_win\Agent GDO - Invasion_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: H:\Workspace\Unity3D\GDO Agent - Invasion - win\bin_win\Agent GDO - Invasion_Data\Managed\FST_AGDOI_COMMON.dll (this message is harmless)
Loading H:\Workspace\Unity3D\GDO Agent - Invasion - win\bin_win\Agent GDO - Invasion_Data\Managed\FST_AGDOI_COMMON.dll into Unity Child Domain
Platform assembly: H:\Workspace\Unity3D\GDO Agent - Invasion - win\bin_win\Agent GDO - Invasion_Data\Managed\FST_AGDOI_LIB.dll (this message is harmless)
Loading H:\Workspace\Unity3D\GDO Agent - Invasion - win\bin_win\Agent GDO - Invasion_Data\Managed\FST_AGDOI_LIB.dll into Unity Child Domain
- Completed reload, in  0.065 seconds
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: H:\Workspace\Unity3D\GDO Agent - Invasion - win\bin_win\Agent GDO - Invasion_Data\Managed\System.Xml.dll (this message is harmless)
UnloadTime: 0.351324 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 184.
Total: 0.880135 ms (FindLiveObjects: 0.009725 ms CreateObjectMapping: 0.014993 ms MarkObjects: 0.149930 ms  DeleteObjects: 0.011346 ms)

UnloadTime: 0.356187 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 180.
Total: 4.640566 ms (FindLiveObjects: 0.010535 ms CreateObjectMapping: 0.014182 ms MarkObjects: 0.181132 ms  DeleteObjects: 3.631976 ms)

UnloadTime: 0.349703 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 351.
Total: 1.043438 ms (FindLiveObjects: 0.024313 ms CreateObjectMapping: 0.013372 ms MarkObjects: 0.185995 ms  DeleteObjects: 0.305940 ms)

UnloadTime: 2.866923 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 21993.
Total: 6.943020 ms (FindLiveObjects: 1.197827 ms CreateObjectMapping: 0.693734 ms MarkObjects: 3.781502 ms  DeleteObjects: 0.576626 ms)

Platform assembly: H:\Workspace\Unity3D\GDO Agent - Invasion - win\bin_win\Agent GDO - Invasion_Data\Managed\System.dll (this message is harmless)
None
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Red
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

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(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 3.791633 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 49 unused Assets to reduce memory usage. Loaded Objects now: 21631.
Total: 7.955257 ms (FindLiveObjects: 1.068157 ms CreateObjectMapping: 0.685630 ms MarkObjects: 4.018555 ms  DeleteObjects: 1.676795 ms)

